VR & AR in

Cultural Heritage

3D models, Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) allow a direct and intuitive access to 3D digital objects ("digital twins"), visualized in real time on computer screens or smartphones or through glasses or headsets. VR / AR applications are commonly used in many areas, such as industry, entertainment, sports and tourism, while their use in archaeology and heritage is often limited. We investigated technologies, sensors and devices (Oculus Rift, Microsoft Kinect, Leap Motion, QRCodes, ARKit, Unity3D, etc.) to deploy VR/AR/MR solutions in the heritage field for virtual museums, on-site virtual experiences and multimedia exhibitions.

Representative publication:

- Torresani, A., Rigon, S., Farella, E. M., Menna, F., Remondino, F., 2021: Unveiling large-scale historical contents with V-SLAM and markerless mobile AR solutions. ISPRS Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLVI-M-1-2021, 761–768

- Jimenez Fernández-Palacios, B., Morabito, D., Remondino, F., 2017: Access to complex reality-based 3d models using virtual reality solutions. Journal of Cultural Heritage, Vol. 23, pp. 40-48

- Jiménez Fernández-Palacios, B., Nex, F., Rizzi, A., Remondino, F., 2014: ARCube - The Augmented Reality Cube for Archaeology. Archaeometry, DOI: 10.1111/arcm.12120

- Richards-Rissetto, H., Robertsson, J., von Schwerin, J., Agugiaro, G., Remondino, F., Girardi, G., Forte, M., 2012: Geospatial virtual heritage: a gesture-based 3D GIS to engage the public with ancient Maya archaeology. Proc. Computer Applications and Quantitative Methods in Archaeology (CAA), pp. 118-130, 26-30 March, Southampton, UK

Representative projects:

- TOTEM - Trento Time Machine

- Valorization of WWI fortification


- Etruscan in 3D

Funding: internal, CARITRO, private